Building in OuterWorlds
You should go to the world OWU and learn the basics of building first, before you try it for yourself. Reading all the signs and taking notes of the parts you think you won't be able to remember is a good beginning. Also, if you have any questions, writing them down so you can ask someone later is a good idea. After you've learned as much as you can on your own, you can try to contact one of the teachers listed. They can show you how to build a basic structure. When you've completed that, here's some other tips from me to you, that they don't tell you about.
* Make a WordPad or NotePad file for each world you're going to build in, and when you see an object that you want to use, you can copy and paste the object's name from it into that file, and write a short description of it after it, so you'll know what it is without having to try it out first. If you don't know where a world's object yard is, and there isn't a sign or a teleport at that world's GZ (Ground Zero to the new people out there which is 0N 0W in every world) you should ask someone, and go there to look for things you would like to use, since most of the world's objects are usually found there. In some worlds, you can go to the GZ in it and say the words object yard, and the bot will tell you where to find it.
* After you get about 20 or so object names, it would be wise to start organizing the list into sections like walls, panels, furniture, et cetera, and separating each section with a row of * before the list gets too cluttered to find anything easily.
* Remember that you will probably need a text file for each world you build in, because objects that work in one world may not in another, or they'll be something totally different than what they were somewhere else.
* If you're a tourist and you want to build somewhere, you should consider hiding it in a very far away location, so that someone isn't likely to find it and delete it. Since you're a tourist, anyone can delete what you build, even other tourists! You should also write down the location somewhere so you don't lose it. One final tip for tourist building: Don't tell anyone that you can't trust not to delete it where it's at. If you put a lot of work into something only to come back later on to find it's gone, it could really bring you down.
* Find out what the rules of building are in the world that you're thinking of building in before you start. In some worlds, certain content is a no-no, and if you build something they don't like, it'll be deleted.
* If you use a lot of commands in the action box of an object, it'll quickly fill up the 'cell data limit' for the area you're in, and it'll also slow things down for visitors to your builds. If you or one of your visitors has trouble moving around inside of your build, you should consider cutting back on some things, or at least try to replace a few of the objects with commands in them with regular objects that you don't need to put anything in the action box. This will also allow you to add more objects to the area without getting 'full messages' from the building inspector.
* A fairly common first time builder mistake: You don't need to put the object name in the description box to get an object to work, unless it's a sign or something that needs it to display the text. That's only done in some, but not all of the object yards where you can put your mouse over an object to see what its name is without having to right-click on one to find out. If you go back through all those objects that you wrote something in the description boxes of by mistake and remove the object's name from the description boxes, it'll clear up more 'cell data space' for you, and you can build more stuff in that area. :-)
* Another way to clear up a little space so you can build more in an area is to see if you really need the last four characters in an object name. If you try it without the .rwx or .cob in the name, and it doesn't disappear, it'll save you a little more cell data space, and keep the Building Inspector off your back a little while longer.
* If you do get full messages, but you really want to build something that takes a lot of objects, or objects with extra stuff in the action or description boxes, you can try building in two or more different cells. Hit the F10 key on your keyboard to see the cell grid. In each of those little boxes, there's a limit to what you can put in. After you get to the point that the people or person running the world thinks is big enough, you'll start getting full messages. So, to avoid this, follow the advice above, as well as trying to build some of the stuff you want in multiple cells right near each other.
For more building help, please try the OuterWorlds official help pages.
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